CHASE

OVERVIEW

A first-person horror survival game developed by our team, Croak & Dagger. You play as a young mechanic trapped inside an abandoned facility with a rogue homicidal machine. In order to escape, the player must venture through the facility to find buttons to unlock the exit out of the facility.

KEY FEATURES

Enemy Artificial System

The machine uses an AI created in-house with Unreal Engine 5.6, which allows for it to utilize pathfinding and player detection to accurately begin chasing the player.

Interactive Puzzle System

The machine uses an AI created in-house with Unreal Engine 5.6, which allows for it to utilize pathfinding and player detection to accurately begin chasing the player.

Visual Shader Pack

CHASE features stunning graphics accompanied with our visual shader pack, curated in-house by our team to invoke a hyper-stylized feel for player perspective. Very reminiscent of games such as “Borderlands” and “Darkest Dungeon”, this pack is one of the most spoken features of our game.

My Contributions

BLUEPRINTING

Model by Zaire Sanders, Blueprint by Zain S Jessani

I created a pathfinding & player detection blueprint for our monster, MEDORA, to properly fill the role of the antagonist of CHASE. Through the blueprint, the monster finds it’s way through the room, which helps it move naturally through it’s surroundings. As MEDORA sees the player, it will begin it’s pursuit until it longer can view the player.

USER INTERFACE

I also designed the User Interfaces for the Start Screen, Win, Lose, and How to Play screens for their intended purposes. I had also captured the photo used in house as a background to suit the theme of the game, as well as played with the lighting to invoke the feel of the game.

WHO ARE “CROAK & DAGGER”?

Founded August 2025, the team Croak & Dagger formed together under parent studio OneBigFrog, and the mentorships of Professors Jeasy Seghal and later, Professor Ola Gardner, and began to develop our indie debut game, “CHASE”. The team comprises of:

  • Carolyn White; Co-Scrumlead, Animator, & Blueprinter

  • Zain S Jessani: Co-Scrumlead, Lead Blueprinter, & UI/UX Designer

  • Chris Bunch: Blueprinter & Character Designer.

  • Prismo Johnson: Narrative Lead & Sound Designer

  • Max Gardner: Main Level Designer & Visual Effects Artist

  • Finn Aldredge-Byars: 3D Modeler & Texture Designer

  • Zaire Sanders: Main Animator & 3D Modeler.

CHASE is still currently in beta testing, and has been debuted at the Creative Media Industries Institute’s Demo Day in Winter 2025. Bug fixes will be implented in the coming months